Vector Tile Structure
Important notes:
- This TomTom Orbis API is in public preview.
- This API is powered by the TomTom Orbis Maps.
- See the TomTom Orbis Maps documentation for more information.
Purpose
Vector Tiles are served in binary format, which uses Google Protocol Buffers as the method of serializing structured data. The serializing algorithm is very effective and as a result Vector Tiles are light-weight.
Vector Tile structure
Vector Tile diagram
The following diagram shows dependencies between the properties of vector tile.
Legend
Tile
Represents a vector tile as a whole entity. It consists of at least one
TileLayer
. If the tile does not contain any relevant data, it contains one layer namedempty
.TileLayer
Part of a
Tile
, representing one of the layers that can be rendered later. In the Traffic API it can represent all of the traffic flow or all of the traffic incidents.Every
TileLayer
contains the following fields:name
version
extent
It may also contain the following fields:
keys
are an array of uniquestrings
.values
are an array of uniqueTileValues
.features
are an array of uniqueTileFeatures
.
Arrays of
keys
andvalues
contain the mapping for tags ofTileFeature.
TileFeature
Member of an array of
features
stored in aTileLayer
, containing a geometry representation that can be rendered.
It always contains the following fields:type
is a type of geometry. It can bepoint
,linestring
, orpolygon
.geometry
is an array of encoded geometry that can be used for rendering. See the Decoding tile geometry section for details.
It may also contain the following fields:
tags
are an array containing properties of feature.They are a
TileFeature's
detailed description which can be used for styling and later rendering the geometry.- They are encoded into an array of integers.
In order to decode them, the arrays of
keys
andvalues
, from correspondingTileLayer
must be used.See the Decoding tile tags section for details.
TileValue
Encoded representation of a string, integer, floating point, or boolean value.
It is stored in a
values
array, in aTileLayer
.It is used for decoding
tags
of aTileFeature
(together with the members of akeys
array).See the Decoding tile tags section for details.
Schema data
Formally, the structure of Vector Tile is described by the protocol buffer schema. It allows the generation of C++, Java, Python, Go, Ruby, Objective-C, and C# code based on proto file.
1package vector_tile23option optimize_for = SPEED;45message Tile {67 enum GeomType {8 UNKNOWN = 0;9 POINT = 1;10 LINESTRING = 2;11 POLYGON = 3;12 }1314 message Value {15 optional string string_value = 1;16 optional float float_value = 2;17 optional double double_value = 3;18 optional int64 int_value = 4;19 optional uint64 uint_value = 5;20 optional sint64 sint_value = 6;21 optional bool bool_value = 7;22 extensions 8 to max;23 }2425 message Feature {26 optional uint64 id = 1 [ default = 0 ];27 repeated uint32 tags = 2 [ packed = true ];28 optional GeomType type = 3 [ default = UNKNOWN ];29 repeated uint32 geometry = 4 [ packed = true ];30 optional bytes raster = 5;31 }3233 message Layer {34 required uint32 version = 15 [ default = 1 ];35 required string name = 1;36 repeated Feature features = 2;37 repeated string keys = 3;38 repeated Value values = 4;39 optional uint32 extent = 5 [ default = 4096 ];4041 extensions 16 to max;42 }4344 repeated Layer layers = 3;4546 extensions 16 to 8191;47}
Decoding Vector Tile
Decoding tile geometry
Vector Tile geometry uses the following coordinate system:
- Coordinates are always integers.
- The
(0,0)
point is located in the upper-left corner of the tile. - The X axis has positive values to the right of the tile.
- The Y axis has positive values to the bottom of the tile.
- The tile may have margin, which is a buffer around the tile in the shape of a square frame.
- In the Traffic API, the size of the margin is by default equal to
0.1
of the width/length of the tile. - The extent is equal to
4096
, so the value range for X and Y coordinates is from0
to4095
. - If the tile has a margin, the coordinates values range is additionally extended with its value in both directions.
Vector Tile geometry is encoded as an array of 32 bit unsigned integers in the geometry
field, belonging to the TileFeature
.
Encoded format has the following structure:
[command_and_count][x0][y0]..[xn][yn][command_and_count][x0][y0]..
command_and_count
contains encoded values ofcommand
andcount
.[x0][y0]..[xn][yn]
are encoded coordinate(x,y)
pairs.
Command
The value of command
is decoded as follows:
command = command_and_count & 0x7
- It can be interpreted as "paint brush movement" during rendering, in relation to point
(0.0)
and previous commands. - In the first
TileFeature
command
"paint brush" starts at point(0,0)
.
Command types
Command | Value | Coordinates | Description |
---|---|---|---|
|
|
|
|
|
|
|
|
|
| none |
|
Count
The value of count
is decoded as follows:
count = command_and_count >> 0x3
- It defines the
n
number of[xn][yn]
encoded coordinate pairs following thecommand_and_count
value. - These coordinate pairs must be interpreted according to the preceding
command
type.
Coordinates
Coordinates [x0][y0]..[xn][yn]
are encoded in zigzag encoding and are relative to the previous coordinate pair and previous commands. This means that only the first coordinate pair [x0][y0]
in first command in every TileFeature
stores absolute values.
The coordinates are decoded as follows:
1decode(x0) = ((x0 >> 0x1) ^ (-(x0 & 0x1)))2decode(y0) = ((y0 >> 0x1) ^ (-(y0 & 0x1)))34decode(x1) = decode(x0) + ((x1 >> 0x1) ^ (-(x1 & 0x1)))5decode(y1) = decode(y0) + ((y1 >> 0x1) ^ (-(y1 & 0x1)))67...89decode(xn) = decode(xn-1) + ((xn >> 0x1) ^ (-(xn & 0x1)))10decode(yn) = decode(yn-1) + ((yn >> 0x1) ^ (-(yn & 0x1)))
1input :2layer : 0 :3 feature : 0 :4 type : POINT5 geometry : [9, 1136, 6564]67processing :8 geometry :9 command_and_count = 91011 command = 9 & 0x7 = 112 count = 9 >> 0x3 = 11314 x0 = 1136, y0 = 656415 decode(x0) = ((1136 >> 0x1) ^ (-(1136 & 0x1))) = 56816 decode(y0) = ((6564 >> 0x1) ^ (-(6564 & 0x1))) = 32821718output :19layer : 0 :20 feature : 021 geometry : POINT(561, 3282)
Decoding tile tags
In order to reduce tile size, the properties of each feature are encoded in a tags
array.
- The
tags
array contains integer values which are indexes ofkeys
andvalues
arrays belonging to the corresponding layer. - The size of a
tags
array is always even. - The content of a
tags
array can be grouped into a list of pairs. Each odd element of an array is the first element of a pair, and each even element of an array is the second element of a pair. - The first element of each pair should be mapped to a
keys
array. - The second element of each pair should be mapped to a
values
array. - As a result, we get a decoded list of
tags
where the first element is the tag name and the second element is the tag value in the form ofTileValue
.
1input :2layer : 0 :3 "keys" : ["road_type", "traffic_road_coverage"],4 "values" : ["Motorway", "full"]5 feature : 0 :6 "tags" : [0,0,1,1]78output :9layer : 0 :10 feature : 0 :11 properties :12 "road_type" : "Motorway"13 "traffic_road_coverage" : "full"